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KingdomHex

KingdomHex

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Devlog

  • Concept Art: Shape Language
    January 04, 2026 by Crow
    2
    #kingdom hex, #game development, #concept art
    I wanted to share a bit of the development process behind the assets for Kingdom Hex. Because we want everything to feel instantly recognizable on screen, shape is a huge part of the design. When the... Continue reading
  • Concept Art: The Halflings
    December 30, 2025 by Crow
    3
    #kingdom hex, #concept art, #halflings, #devlog, #turn based strategy, #hex grid, #hex based strategy
    We currently have four armies in the demo (Humans, Dwarves, Orcs, and High Elves), with six more in development. While we’re programming those, we’re also concepting the next batch of armies, and... Continue reading
  • Concept Art: The Mystics
    December 27, 2025 by Crow
    3
    #kingdom hex, #concept art, #strategy, #hex-based, #turn-based strategy, #devlog
    Heya everyone. We’re working on concepts for future armies, and to develop a concept we make a bunch of art, and we want to share that process with you. This time, we are working on an army inspired... Continue reading
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