A downloadable game for Windows

Download NowName your own price

Kingdom Hex draws inspiration from Heroes of Might and Magic, combined with the accessibility of The Battle of Polytopia. The result is a streamlined strategy game with real depth, all played on a beautiful full-screen 4K hex map.

We’ve put a lot of work into making an alpha that is full of content and runs smoothly, and we think it’s worth your time to try. Let us know what you think in the comments!


Troops can move on their own or in a stack, using an intuitive stacking mechanic. Explore the map to uncover allies, potions, and gold along the way.

Expand the area around your Homecastle by constructing buildings. Research heroes and new troop types while generating food, and gold.

The Kingdom is full of exciting possibilities! Occupy resource camps, complete quests to gain powerful magic items, and help free legendary creatures to become your allies.

Every troop features a unique special ability, so choose wisely to build a stack with powerful synergy. Combine their strengths to dominate in combat!



Your ratings and comments really matter to us, especially in these early days of development. We really appreciate your feedback, so thank you!

Updated 12 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsAkfula, Crow
GenreStrategy
Tags2D, Auto Battler, Fantasy, Hex Based, No AI, Roguelite, Singleplayer, Turn-based, Unity

Download

Download NowName your own price

Click download now to get access to the following files:

KingdomHex Windows Demo.zip 442 MB

Development log

Comments

Log in with itch.io to leave a comment.

Nice to have a new style HOMMIII. Looks good. Clearly a lot of work to do yet so I'll check back later. 

(1 edit)

Just some more comments on the AI having played some more games. The AI doesn't tend to buy more expensive or higher defence units even when they clearly have a lot of resources. So- I have played games when the AI have thrown waves of relatively cheap and weaker units which I have countered by using Ogres (one of my favourites- only 10 to buy and really tough). If you stack a load of ogres with a hero and some magic upgrades on a castle you are basically invincible. The AI also doesn't seem to buy any additional heroes and can be very rash in the early game with their heroes throwing them into risky battles and losing them and then not replacing them. I have also seen very strong AI players leave their home castle with little or no troops on them so that in one game when I was on the ropes and the AI had 4-5 castles I was able to sneak a force round the back and into their home castle and game over which felt a little like a cheat. Perhaps if you lose your home castle but you have another on the map your "capital" should be transferred to one of the others (or make it an option)?

(+1)

Loved it! A bit devastating sometimes to lose early game encounters, but it was really interesting to discover the map in each new game, great variety!

Would be quite fun and potentially hilarious to play with friends ^_^

(+1)

The dream is to one day have the game multiplayer with cross-play on all devices! This would be fun to play with friends online, so we are focusing on having the turn lengths short and manageable.  Keep playing and stay in touch with us! 

(1 edit) (+2)

It is rare that I am moved to make a comment but with this I must. This game is wonderful. I am more a traditional wargamer (WW2, etc) than a fantasy one but this is a lovely game- brilliant graphics and so playable. Please continue to develop this as I am looking forward to seeing where this is going. As for suggestions I know you can set up teams (nice touch) but perhaps a simply diplomacy model to make alliances, swop territory and declare war in game? Anyway- carry on the good work!

We are honoured to have earned your comment! Having a feature like diplomacy is a great idea and we will discuss that option. Stay in touch and look forward to updates soon!

(1 edit)

Having played a few games the AI is pretty good- I haven't seen it use boats yet to gather up the treasures in the sea and some maps have islands with castles on them so it would be interesting to see how the AI handles naval invasions of enemy island continents. I guess you could use flying units to do it.

Yes, currently the AI doesn't go in the water but we are looking forward to that. Once that is implemented, the larger maps will begin to have more islands on them. There is actually quite a bit of loot in the water so sailing and flying end up being really important.